Hour16.Designing Objects Using Classes






Hour 16. Designing Objects Using Classes

What You'll Learn in This Hour:

  • Encapsulating data and code using classes

  • Comparing classes to standard modules

  • Creating an object interface

  • Exposing object attributes as properties

  • Instantiating objects from classes

  • Binding an object reference to a variable

  • Understanding object lifetime

  • Releasing object references

You learned about what makes an object an object in Hour 3, "Understanding Objects and Collections." Since that hour, you've learned how to manipulate objects such as forms and controls. The real power of leveraging objects comes from being able to design and implement custom objects of your own. In this hour, you'll learn how to create your own objects by using classes. You'll learn how to define the template for an object and how to create your own custom properties and methods.

By the Way

There is simply no way to become an expert on programming classes in a single hour. However, when you've finished with this hour, you'll have a working knowledge of creating classes and deriving custom objects from those classes; consider this hour a primer on object-oriented programming. I strongly encourage you to seek other texts that focus on object-oriented programming after you feel comfortable with the material presented throughout this book.




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