IP Multicasting





Summary

This chapter describes techniques that can be used to communicate simultaneously with multiple network hosts using broadcast and multicast packets. Because both IP broadcasting and multicasting are connectionless communications, they can only be done using UDP sockets.

The C# programming language supports broadcast packets by providing SetSocketOption() method’s Broadcast option. By default, any socket is allowed to accept broadcast messages that are received for a defined UDP port. However, to send broadcast messages, the SetSocketOption() method must be used to enable the Broadcast option for the socket.

Many server applications broadcast a server service at a regular time interval. Clients can thus detect the server’s presence on the network and know how to communicate with the service. This broadcasting is often done using a background thread, continuously looping to repeat a broadcast message at the set interval.

The C# programming language also supports IP multicast groups by providing the MulticastOption class used in the SetSocketOption() method. The AddMembership and DropMembership socket options allow a socket to either join or leave a multicast group. The MulticastOption class defines the IP address of the multicast group. Once the socket joins a multicast group, it will receive any message destined for the multicast group IP address. Similarly, the UdpClient class provides the JoinMulticastGroup() and DropMulticastGroup() methods. These methods provide the functionality of joining and leaving multicast groups for UdpClient objects.

C# network applications can utilize IP multicast groups to communicate with a select subset of network devices. The simple network chat program presented in this chapter demonstrates simultaneous communication among multiple devices on the network without having to send duplicate packets for every message.

This is the last chapter of Part II, in which you’ve examined many network layer programming techniques in the C# environment. The remaining chapters, in Part III, introduce examples of programming specific network applications using C#. The first two, Chapter 11, “ICMP,” and Chapter 12, “SNMP,” show how to use raw sockets to communicate with remote network devices. The remaining chapters discuss specific application layer programming, such as SMTP and HTTP, as well as using Active Directory, remoting, and security features in network programs


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