Making a Scene






Making a Scene

One way to use 3D Primitives is to build composite objects. In Chapter 6, I talk about ways you can glue objects together. The following steps describe how you can work with different Primitives to create a scene:

  1. Working in the Top Viewport, place any number of interesting Primitives in a scene.

    These can be a mix of both Standard and Extended Primitives. Use any ones that you find of interest.

  2. Move them into place by clicking and dragging to create an object.

    In order to get the positioning just right, it helps to work in first one and then another viewport. Make sure XY is active in the Axis Constraints panel.

After you create a complex 3D model in 3ds max and save it, you can use it as a component to create even more complex structures. Figure starts you down that particular primrose path.

Click To expand
Figure: Large, complex structures can use smaller similar structures as building elements.

You can get unlimited use out of the Standard and Extended Primitives when it comes to creating elements for a scene. Here’s how to create a scene with a table, with something interesting placed on the tabletop.

  1. Create a tabletop from a squashed box Standard Primitive.

  2. Elongate the width so it looks like a long tabletop.

  3. Add four legs to the table, each created from a Hose Extended Primitive, as shown in Figure.

    Click To expand
    Figure: The table.

  4. Place some interesting Standard and Extended Primitives on the table.

You can create thousands of interesting 3D scenes by using similar methods.



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