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Essential C# 2.0



Chapter 17. Platform Interoperability and Unsafe Code C# has great capabilities, but sometimes it still isn't sufficient and you need to escape out of all the safety it provides and step back into the world of memory addresses and pointers. ...



Platform Invoke Whether a developer is trying to call a library of his existing unmanaged code, accessing unmanaged code in the operating system not exposed in any managed API, or trying to achieve maximum performance for a particular algorithm th...

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Pointers and Addresses On occasion, developers will want to be able to access and work with memory, and with pointers to memory locations, directly. This is necessary for certain operating system interaction as well as with certain types of time-c...



Summary This chapter's introduction outlined the low-level access to the underlying operating system that C# exposes. To summarize this, consider the Main() function listing for determining whether execution is with a virtual computer (see Listing...

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