13. Resources
A resource is a named piece of data that is bound to an assembly at build time.[1] Resources are an extremely useful way to bundle arbitrary data such as text, graphics, and sounds into your applications and components for use ...
Resource Basics
Imagine setting the background image of a form by loading a bitmap from a file:
// MainForm.cs
namespace ResourcesSample {
partial class MainForm : Form {
public MainForm() {
// Load azul.jpg
this...
Strongly Typed Resources
Despite the file's extension, manifest resources are embedded with no type information. For example, if the name of the Azul.jpg file were Azul.quux, that would make no difference to the Bitmap class, which is looking at t...
Application Internationalization
Throughout this chapter, we've come back repeatedly to the workhorse of the resources world, the ResourceManager class. This situation is no different when you talk about providing support for application internati...
Where Are We?
Resources are a great way to bundle arbitrary data, both untyped (in manifest resources) and typed (in .resources resources). VS05 provides extensive support for embedding both kinds of resources, even providing them on a per-compo...
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