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You are here: CodeIdol.com > Flash > Flash > 3D And Physics
Flash
| Flash doesn't include
any native 3D ActionScript commands or 3D hardware support, unlike
Macromedia Director (which supports the Shockwave 3D format).
However, good design is all about knowing the system, working within
its limits, and hackin...
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| One simple approach is to arrange
slices of 2D imagery but offset them to create the illusion of 3D.
That is, a stack of flat 2D slices is used to create the illusion of
a 3D object with volume.
This hack is inspired by a number of sites i...
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| The image can be rotated, and the technique
uses a texture image with distortions to simulate the depth of the
surroundings. This technique was popularized with technologies like
QuickTime VR (http://www.apple.com/quicktime/qtvr/authoringstudio...
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| The
viewer's brain uses the differences in the two
images to calculate the depth of each object in space (so-called
stereo vision). For example, 3D movie glasses use red and blue
filters (or vertical and horizontal polarizing filters) to ensu...
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| Some physical effects are
hard to get right in scripted animation unless you know the
underlying math. Acceleration calculations are easier than they might
appear. Like all forces acting on masses, gravity and friction cause
acceleration (or ...
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| This hack looks at a simple way to simulate an object being thrown.
When you throw a ball, you define an imaginary force
vector. The direction of this vector defines
the initial direction in which the ball moves, and the length of the
vect...
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| Flash allows you to perform
collision detections between two movie clips with the
MovieClip.hitTest(
) method. The method will return
true if a collision is detected and
false if no collision is detected.
The definition of what constit...
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| Computer animation is
different from real life in a number of ways. A computer graphic can
move in any direction, whereas, in real life, an object usually has
to turn in a particular direction before it can move in that
direction. Furthermore...
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