Hack 29 alt-Flash: Motion Graphics Alternatives 
As much as we love Flash, it
isn't the only game in town. Create motion graphics
with some of the alternatives to Flash.
Flash is the number one motion graphics and
multimedia delivery platform for the Web, but it is not the only one
available. Putting aside the mainstream applications, such as
Toonboom (http://www.toonboom.com) and Macromedia
Director (http:///www.macromedia.com/software/director),
and specialized applications, such as text effect generators and
Swift 3D (http://www.swift3d.com), there are a few
notable stand-outs. Processing (http://www.processing.org) is interesting
because it is geared toward scripted animation without the historical
baggage of Flash's timeline-based approach.
KoolMoves (http://www.koolmoves.com) is a more
specialized tool with character animation features not found in
Flash. Both are possible alternatives to Flash for developers and
animators interested in those more specialized areas.
Processing
Flash is moving in the same direction as
the rest of the Web, with Macromedia pushing Rich Internet
Application (RIA) development, Flash ubiquity, ease of deployment,
and increasing usability. It wasn't always like
that, of course—Flash used to be the underground web tool of
choice, and I remember attending the first few Flash Forward
conferences (http://www.flashforward2004.com) and coming
away with all the cool, creative, and totally noncommercial stuff
that was being shown.
It hurts to say it, but Flash is no longer the unchallenged
underground digital media king. That crown may soon move over to
Processing (http://www.processing.org), a graphic
programming API that is a cinch to learn for ActionScript
programmers. Some example images created by Alessandro Capozzo
(http://www.ghostagency.net) are shown in Figure 4-5.

Based around Java, Processing is a programming language and
environment designed with two purposes in mind:
To teach programming fundamentals in a visual way to the electronic
arts and visual design communities To serve as an electronic sketchbook that allows visual artists to
create animation programmatically
The best thing about Processing is that it is fast, free, and runs in
any Java-enabled browser. For noncommercial web art and math
exploration pieces, it's looking to be a
Flash-beater.
If you aren't convinced that this is going to be
big, check out the notable names in the Flash world that are already
into Processing:
- Cinema Redux: Brendan Dawes (http://www.brendandawes.com)
- Gallery of Computation: Jared Tarbell (http://www.complexification.net)
- Point Man: Ant Eden (http://www.arseiam.com/proce55ing/man)
- Sonic wire sculpture: Amit Pitaru (http://www.pitaru.com)
- Keith Peters (http://www.bit-101.com)
As you can see, Processing is appearing on more than a few Flash
radars in 2004.
KoolMoves
On
the surface, KoolMoves (http://www.koolmoves.com) is a cut-down and
low-cost Flash authoring tool with a feature set somewhere between
Flash 3 and 4, except that it has a number of animation tools not
available anywhere else.
Of particular interest is the bones
feature, shown in Figure 4-6. This allows you to
create advanced hierarchical soft-bodied animation, something that is
very difficult in Flash. At only $49 and with a free trial version
(which doesn't allow saves but is otherwise fully
functional), it's worth a look, especially if you do
a lot of scriptless tweens. It is not as highly recommended for
script junkies (who have probably put down the book and are
downloading Processing even as we speak).

Final Thoughts
There are many alternatives to the Flash authoring tool, some of
which use the SWF format (and require the Flash Player for playback)
and others that don't. Adobe LiveMotion is no longer
available and no longer supported. Other alternatives include:
- Ming (http://ming.sourceforge.net)
-
Ming is
a C library of routines that can be controlled via common server-side
scripting languages—such as Perl, Python, PHP, and
Ruby—to generate SWF files dynamically. These can then be
loaded into the client SWF as a nested movie clip or used to replace
the currently loaded SWF in the Flash Player. Note that Ming can only
generate SWFs; it cannot alter existing SWFs.
- SVG
-
Although Flash is the most common way
to create web-based content, SWF isn't the only
available distribution format. Like Flash, SVG (Scaleable Vector
Graphics) is vector-based. SVG graphics are created via an XML text
markup, which means that the contents of the file can be accessed by
search engines more easily than the binary SWF format. SVG can be
written in any text editor. Although various SVG authoring tools are
available, none are as mature as the Flash MX 2004 authoring tool.
However, most browsers aren't equipped to recognize
SVG content (see http://www.macromedia.com/software/player_census/flashplayer),
and the SVG plugin is larger and typically harder to install than
Flash Player. Therefore, the greater ubiquity of the Flash Player
makes SVG an interesting alternative for limited situations rather
than a likely replacement for Flash and the SWF format. The SVG FAQ
(http://www.svgfaq.com) and SVG
Cafe (http://www.svg-cafe.com)
are good starting points to learn more about SVG from the people who
know it best. But be prepared to field questions or accusations about
what Flash/SWF are all about (and ignore the rampant misinformation
about Flash from people who don't know any better).
For what it's worth, at the October 2003 MAX
conference in Salt Lake City, Utah, Macromedia sneak-peeked a version
of the Flash Player that had limited SVG-rendering capabilities. So
the Flash Player will likely render SVG content in the future,
although not support the full SVG specification.
- Flex (http://www.macromedia.com/software/flex)
-
Flex is
Macromedia's so-called presentation
server product that dynamically generates SWF files via an
XML-like language (called MXML). Flex also uses ActionScript 2.0 to
add scripting control beyond standard timeline effects. Flex is aimed
at enterprise Java developers. It seeks to address complaints
server-side developers had regarding the Flash authoring
tool—namely, you can author in text rather than visually, and
you can use the editor and source code control system of your choice.
Thus, it combines many of the strengths of both SVG and
Flash.
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