Hack 31 Hacking The Matrix 
Quickly re-create the famous falling green text
effect from The Matrix.
Suppose we want to make a quick,
nonscripted version of the green letter waterfall effect from
The Matrix film trilogy. This effect consists of
lots of randomly falling, reversed Katakana characters (see
http://japanese.about.com/library/weekly/aa052103a.htm
for details on Katakana).
The first symbol, named text, is a simple
three-keyframe timeline, as shown in Figure 4-8.

The three keyframes display the three static text fields shown in
Figure 4-9. Although this is a very repetitive
animation cycle, nobody will notice because it happens so fast.

The Matrix waterfall effect consists of lots of these text streams
falling randomly down the screen over time. To create truly random
falling text, we have to do the whole thing with scripts (and judging
by a quick look at the online Flash community: (a) not everyone knows
how to do this, and (b) a lot of people want to create a Matrix
waterfall effect but assume you need to know scripting to do it).
Well, we can't create a truly random animation with
just prewritten tweens, but the one presented here repeats only once
every 14,535,931 frames (about every two weeks assuming 12 fps),
which might as well be random.
The way I did it was to create five tween animations, each within its
own movie clip. Each movie clip consists of the text clip falling
downward, as shown in Figure 4-10.

The difference between the five tweens is that each is a different
number of frames long. Movie clip waterfall19
lasts 19 frames, and waterfall37 is a similar
animation lasting 37 frames. The five tweens' names
are shown in the Library in Figure 4-11.

Figure 4-12
[Hack #30]
19 23 29 31 37 frames must
elapse before the effect repeats (a rather long period of time).

You'll have to wait a considerable time before the
animation repeats if you enjoy a distinct déjà
vu feeling. If you are a fan of the first film in the series, you
know that déjà vu is a very bad thing and is
best avoided, but you'll probably want to add
"waterfall" audio to more closely
re-create the effect from The Matrix.
Final Thoughts
It's common to watch even a commercially successful
animated feature film and see repetitive animation cycles. The main
character could be driving down a road, and you will notice that the
same combination of scrolling treeline, suburban houses, and parked
cars seems to crop up suspiciously regularly. The fact that the same
kids are playing in the front garden of every 56th house kinda gives
the game away. The reason this has to happen, even in big-budget
productions, is that animation is costly, and any time saving that
can be made will be made. You don't want to give the
game away easily though, and the prime number hack allows you to hide
individual animation cycle repetitions by combining them in a way
that they do not produce an overall animation that is also extremely
repetitive. With increasingly realistic computer-generated effects,
even real-life scenes repeat themselves. For example, the crowd in
the Washington, D.C. scene in Forrest Gump was
really a small tile of people repeated many times. In the movie,
The Truman Show, the occupants of the fake town
even repeat their movements regularly (cars circle the block, etc.),
something which the title character (played by Jim Carrey) comments
on.
Back in math class you probably thought prime numbers were only for
rocket scientists. Now you know even Tom and Jerry have to use them.
Funny how things work out.
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