Hacks #86-96
Since its inception, Flash has been
intimately tied to web browsers. Granted, Flash can create Projectors
that use the Standalone Player to play SWF files, but most Flash
content is viewed through web browsers, courtesy of the ubiquitous
Flash Player browser plugin (for Internet Explorer on Windows, it is
an ActiveX control).
Ironically, part of the world's love-hate
relationship with Flash is based on misconceptions. Many web
developers and users don't realize the extent to
which Flash works with browsers. In this chapter,
we'll see how to integrate Flash with standard
browser conventions, such as the Back button [Hack #94], and search engines like
Google.
This chapter also discusses a unique way to check for the Flash
Player browser plugin [Hack #87] .
If the Flash Player is installed, it can
periodically check for Player updates on the macromedia.com site. As
described in the Macromedia Flex documentation Managing
Flash Player Auto-update (http://livedocs.macromedia.com/flex/1/flex_docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flex_Documentation&file=38_dep42.htm#wp154069)
the auto-update settings can be configured via
an mms.cfg file in the user's
home directory or via the user settings as described next.
Security and privacy are important to Flash's
acceptance as a distribution platform. Most developers are aware of
the Flash context menu accessed using right-click (Windows) or
-click (Macintosh). The most important option on this
menu is Settings, which opens the Macromedia Flash Player Settings
dialog box. This dialog box has tabs that allow the user to manage
settings for Privacy, Local Storage, Microphone, and Camera access.
However, few developers and even fewer users realize that additional
Flash Player settings are available only via
Macromedia's web site. Users can access the
Settings Manager (http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html)
using the Advanced button on the Privacy tab of the Settings dialog
box. Once at Macromedia's site, the user can
configure additional settings regarding privacy, storage, security,
and update notifications.
As has been the case for many years, browser standards and
compatibility continue to fluctuate as new versions of various
browsers are released for the major operating systems. Legal
influences often trump technical ones, however. A company called
EOLAS (Embedded Objects Linked Across
Systems) has several patents covering playing content in a browser.
You may have heard of the EOLAS patent case in which
Microsoft was sued to prevent it from
seamlessly launching the Flash Player ActiveX control in Internet
Explorer for Windows. At the time of this writing, Microsoft has won
a preliminary ruling to invalidate the patent, but the litigation is
still pending. See http://www.eolas.com/news.html for the latest
news on this issue from EOLAS. Search http://www.microsoft.com for the word
"EOLAS" to find any implications of
recent rulings to Internet Explorer. See http://www.macromedia.com/devnet/activecontent
for any issues raised for Flash and other rich media developers. Any
late-breaking news will be updated on this book's
site, as noted in the Preface.
It remains to be seen whether Microsoft will ultimately prevail, but
we assume it will. Although it is not implemented here, we researched
a possible workaround even if EOLAS prevails. The patent claim
revolves around the use of plugins that work seamlessly with the
browser. When <object> and
<embed> tags that require the browser to
load non-HTML content (such as a Flash SWF) are found on a page, the
process of loading the Flash Player is largely transparent to the
user and developer. If the EOLAS patent is upheld and Microsoft
doesn't license the patent, Internet Explorer will
be prohibited from loading the Flash Player plugin directly. The
solution is to use non-plugin-based technology (such as JavaScript)
to load non-HTML content, including loading the Flash Player to play
SWFs. For convenience and sanity's sake,
let's hope it doesn't come to that.
Of course, the Flash Player is not just for web
browsers. There is also the Flash player for PocketPC, Flash Lite for
cell phones, and hardware-specific versions of the Flash Player for a
number of other devices (see http://www.macromedia.com/devnet/devices).
Note that the version of the Flash Player supported by most mobile or
standalone devices will lag behind the latest version of the Flash
Player for desktop PC web browsers. Most non-browser-based versions
of the Flash Player support either Flash 4, 5, or 6 features, whereas
the latest Flash Player for Macintosh and Windows browsers is Flash
Player 7.
The Flash authoring tool is not open source, but the SWF
format is public. Third parties can license the Flash
SWF file format for free (see http://www.openswf.org and http://www.macromedia.com/software/flash/open/licensing
for more details). Not surprisingly, a number of third-party tools
play SWF files in nonstandard environments or
produce SWF output without requiring the Flash authoring tool [Hack #29] .
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