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That attitude is fine for an HTML site designer who doesn't have to do much with sound, but when it comes to web motion graphics, a lack of sound-authoring ability can be a big disadvantage. Sound is fundamental to animation and interactivity...

read more: #52-60


The Trouble with Lasers Some hacks rely on standard techniques or technologies used for an unexpected application. Science is filled with unexpected uses of technologies, such as lasers. Few envisioned that lasers could be used for everyth...



Figure 7-3. Charlie the `droid Adam also provided a complete set of mouth shapes for lip sync animations, as shown in Figure 7-4. Many of the mouth shapes are used for more than one allophone. For example, the symbol JShCh shows the mou...



If you use event sounds (that is, a sound that must be fully loaded before it can be played, typically reserved for short sounds that are held in memory if needed again), they will start at the keyframe you attach them to, but the frame they en...



It will play a monaural (mono) sound by sending the same signal to both speakers and play a stereo signal by sending the left channel to one speaker and the right channel to the other. You can change the volume of these two sound channels via...



The Sound class allows you to play a sound with an offset via Sound.start( ): Sound.start(offset, loops); Although that causes the sound to start playing offset seconds into the sound and repeat loops times, there is no direct wa...



Traditional web designers don't worry much about UI sounds, given that the browser has its own default click sounds, but for Flash sites, sound design is more important. Survey the better Flash sites, and you'll see the major role that sound ...



It's easy to find information on optimizing bitmaps for web use, but there is very little on optimizing sound. This hack shows ways to edit sounds before importing them into Flash so that the maximum quality can be achieved for a given filesi...

read more: Optimize Sound


In particular, although we can set an overall volume for a sound object with Sound.setVolume( ), we cannot find out the instantaneous volume amplitudes of the sound file that is actually played. Instead, we can hack around the problem by adding...



The common nature of the task suggests that it is a great candidate to be implemented as a custom class. The class can take care of all the grunt work, allowing us to perform a sound fade using a few simple calls to the custom class's methods...


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