Hack 5 Animate Photoshop PSD Files with Flash 
Import full Photoshop PSD files into Flash,
then animate them.
This hack tells
you how to re-create a Photoshop file with layers in Flash.
We'll go through the details because they are
instructive (and free!), but a third-party Photoshop plugin, called
PSD2FLA (http://www.medialab.com/psd2fla) from Media
Lab, simplifies the process considerably. Director developers will
recognize Media Lab as the maker of PhotoCaster, the well-respected
and popular Xtra that imports PSD files into Director.
Assuming you have QuickTime 4.0 or
higher installed, you can import a PSD file directly into Flash.
Flash will most likely tell you that it cannot import the file, but
it gives you the option of trying to import via
QuickTime. Clicking Yes to this prompt
imports your image.
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Flash's file import description for
.psd files is Photoshop 2.5, 3 Image; however,
when importing via QuickTime, Flash can handle
.psd files from much more recent versions of
Photoshop.
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The trouble with importing files using the QuickTime option is that
the imported file becomes flattened, preventing you from accessing
the separate PSD layers, seen in Figure 1-22. Given
that the only real reason to import a PSD (as opposed to web formats
such as JPEG) is to access the embedded layer information; this
limitation makes QuickTime import less than ideal.

This hack shows how to import a PSD in such a way that you can
efficiently rebuild it in Flash for animation, complete with a
significant amount of the original PSD layer information.
Starting in Photoshop, crop/resize the PSD so that you have an image
with dimensions that make it suitable for the Web (i.e., no larger
than 500x500 pixels).
You will get much better results if you scale a
Photoshop image down in steps. For
example, reducing a 1000x1000 image to 900x900, then 800x800, and so
on, all the way down to 500x500 will give you a better final image
and offer more options when you compress it later.
The other reason to keep the image size down is that Flash is not
designed to handle bitmaps in the way we are going to use it; Flash
is better suited to vectors. We can hack around this by making sure
that we don't ask Flash to change too much on the
screen per frame, and keeping the bitmap sizes modest gives us a head
start.
The next step is to reduce the number of layers as far as possible by
combining (flattening) as many layers as you can. You will get good
performance in Flash if you can get down to no more than five or six
layers. Also, consider removing all text layers or any layers that
can be reproduced in Flash (you can re-create these later in Flash
using the Flash drawing tools).
I decided to remove all of the text except the main title (top left).
This removed text can be replaced by sharper vector text when we
rework the image in Flash. The main title was retained as-is because
it has Photoshop text effects applied that cannot be easily
reproduced with vectors.
Figure 1-23 shows the simplified version with the
text removed.

The next step involves exporting each
layer as a PNG. For each layer in the Photoshop document:
Hide all layers except the one to be exported. Select File Save As, and save the image as a PNG. Once you have exported all your layers, reload any PNGs that have a
substantial blank area around them, such as the leaf in Figure 1-24, and crop them so that the extraneous zero
alpha pixels are cut, as shown in Figure 1-25.


Revert to the original PSD and leave Photoshop open (or take a
screenshot of the image if you don't have enough
memory to have both Flash and Photoshop open at the same time).
You'll need to refer back to it later.
In Flash, set the Stage to the same size as the PSD, and import all
the PNGs to the Library using File Import Import to
Library (in Flash MX 2004) or File Import to Library (in
Flash MX).
To animate your bitmaps effectively, you are best advised to make
each into a movie clip (i.e., wrap each bitmap in a movie clip,
because you can then use the methods and animation transitions
available to movie clips):
Drag each bitmap in turn from the Library onto the Stage. Select the bitmap. Press F8 with the bitmap selected, and create a movie clip symbol
from it. To avoid confusion, it is a good idea to name the movie
clips the same as the bitmaps but with the suffix
"_mc."
When you have finished, you will end up with a series of bitmaps with
transparent backgrounds, allowing you to position them on the Flash
Stage in much the same way they appeared in the PSD original. Figure 1-26 shows the bitmaps in the Flash Library.

Manually place the movie clips on the timeline (or in another clip,
depending on how you will be presenting them) in the same order and
position that they appeared in the original PSD. You can emulate
Photoshop layer effects (such as Darken, Multiply, and so on) using
Flash color effects. Naturally, you can make adjustments if you want
the Flash web version, shown in Figure 1-27, to be
different from the Photoshop print version.

To finish your composition, you should optimize each bitmap
separately by right-clicking (Windows) or -clicking
(Mac) each bitmap in the Library and setting individual export
settings. The settings for the best compromise between size and
appearance are usually:
When setting the quality for each bitmap, bear in mind that your
bitmaps are in a layered composition, and much of the noise
introduced by high compression rates will be hidden by the layers and
semitransparencies. You should look at the composition overall to
judge how low you can go, in terms of quality. You may find that
compression ratios of 20% or less look okay on some of the lower
layers.
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Flash allows you to export a bitmap with an alpha channel at the same
time you apply JPEG compression!
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You now have your starting point for animation. Each element in your
composition can now be:
You can also add the missing text and vectors that the original had
(or create new vector content for the Flash version).
As mentioned previously, Flash can get sluggish when animating
bitmaps, although experience shows that you can get good results as
long as you either animate only one layer at a time or keep the
number of things changing between any two frames modest, in terms of
size.
Final Thoughts
As long as the animations you want to create are not seriously
processor-intensive or do not require a large image area (in which
case you need to start thinking about Director), you can use the
PSD-layers-to-PNGs-to-Flash route shown here. This route also has
merit if you want to mock up a site using Photoshop visualizations or
print-based assets. In that case, you might also consider
PhotoWebber
(http://www.photowebber.com) from
the makers of PSD2FLA.
Experience with this technique also shows that the final SWF filesize
can be remarkably low, considering the original filesize of the PSD.
Typically, the size of the animated SWF version is of the same order
of magnitude as a static, medium- to high-quality JPEG.
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