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Flash and XML: A Developer's Guide



Basics In this chapter, we learn to build simple interface elements and interactive structures. Both the elementary structures we build and the techniques we...

read more: Flash


Objects and Events This chapter promotes our understanding of Flash to include advanced ActionScripting. We will study data structures in memory and the dynamic...



Data-Driven Interfaces This chapter completes our brief survey of advanced ActionScripting. We fulfill the goals we developed in the last chapter, focusing on data-driven...



Fundamentals If you want to connect Flash to the outside world, you need to learn . This may strike you as yet another a...

read more: XML


Structure In this chapter we closely examine the specification and learn how to create a well-formed document. The relevance of each topic to ActionScript...

read more: XML


Validation: DTD We have seen that can describe nearly any data. It offers tremendous flexibility as nothing is predefined. The element names we use...

read more: XML


Connection In this chapter we prepare for XML connectivity by developing skills in general Internet connectivity. We become familiar with the fundamentals of transactions...

read more: HTTP


Connection We achieved some success in the previous chapter. We connected to the server and downloaded a data file—a simple text file. In this...

read more: XML


Approach This chapter highlights improved programming concepts. It focuses on event-driven code and recursion in the abstract, then as used in ActionScript and as...

read more: Recursive


Server We have built Flash software that accesses a server, downloads , and displays the data. On the server, this data exists physically as...

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Fundamentals We have taught our Flash client to communicate with a server via XML. Our goal in doing this was to expose our Flash...

read more: Database


Syntax Now that we understand how a relational database is built, we are ready to learn how to operate it. The interface to a...

read more: SQL


from SQL Over the past few chapters we have learned why a DBMS is superior to a flat file. But so far our working...

read more: Serving


Upload In this chapter we learn to generate an file from within Flash and to transmit the generated file directly to a server process...

read more: XML


XML This chapter extends the functionality we learned in the last chapter. We have uploaded an XML structure to the server in a stable...

read more: Two-Way


We have established a reliable data link between client and server: A data structure is composed on the client and transmitted to the server....

read more: Cookies


Tiers In this chapter we drive the golden spike that connects the user-interface code of the last few chapters with the database technology that...

read more: Three


the World In this chapter we learn to link to third-party publishers of XML content. Our goal is to acquire and manipulate content in...

read more: Flash to


Sockets In this chapter we learn to create a full socket system connecting our own remote server and our own Flash clients. The last...

read more: XML


XML Sockets In the last chapter we built a system on XML sockets. We created a server-side application that accepted a connection request and...

read more: Multiplexed


In completing the book, we can be proud. As we started our last project, we were able to reach into a rather large toolchest....

read more: End Note

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