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Flash and XML: A Developer's Guide



Objects and Events This chapter promotes our understanding of Flash to include advanced ActionScripting. We will study data structures in memory and the dynamic creation and...



The distinguishing characteristic of object-oriented programming languages is the design of objects. Suppose we wished to keep track of all the information about the green floppy...



The implementation of classic object orientation within Flash is far less rigorous than in many other languages, like Java or C++. ActionScript does not provide the...



The trivia game that we will build by the end of this book is complex and sophisticated. It starts, however, with some simple ideas that...

read more: Flash Objects


We will drive our game with data in objects like those we just studied. But first we must create interface elements that can respond to...



If we like the button, we will want to use it for all four answer options. Our instinct is to copy the button for each...



We have learned the principles of event-driven design and object-oriented programming. It is clear that they can be used to make a flexible interface. We...

read more: Conclusion

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