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You are here: CodeIdol.com > Flash > Flash and XML: A Developer's Guide > Flash ActionScript
Flash and XML: A Developer's Guide
| Objects and Events
This chapter promotes our understanding of Flash to include advanced ActionScripting. We will study data structures in memory and the dynamic creation and...
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| The distinguishing characteristic of object-oriented programming languages is the design of objects.
Suppose we wished to keep track of all the information about the green floppy...
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| The implementation of classic object orientation within Flash is far less rigorous than in many other languages, like Java or C++.
ActionScript does not provide the...
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| The trivia game that we will build by the end of this book is complex and sophisticated. It starts, however, with some simple ideas that...
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| We will drive our game with data in objects like those we just studied. But first we must create interface elements that can respond to...
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| If we like the button, we will want to use it for all four answer options. Our instinct is to copy the button for each...
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| We have learned the principles of event-driven design and object-oriented programming. It is clear that they can be used to make a flexible interface. We...
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