Objects and Events
This chapter promotes our understanding of Flash to include advanced ActionScripting. We will study data structures in memory and the dynamic creation and...
The distinguishing characteristic of object-oriented programming languages is the design of objects.
Suppose we wished to keep track of all the information about the green floppy...
The implementation of classic object orientation within Flash is far less rigorous than in many other languages, like Java or C++.
ActionScript does not provide the...
We have learned the principles of event-driven design and object-oriented programming. It is clear that they can be used to make a flexible interface. We...
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