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Flash and XML: A Developer's Guide
| Basics
In this chapter, we learn to build simple interface elements and interactive structures. Both the elementary structures we build and the techniques we learn are...
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| Flash is an interesting phenomenon. It began with technology intended for pen computing. This technology—which translated strokes into drawings—was commercialized as SmartSketch, a personal computer...
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| In this chapter, we do not attempt to conscientiously teach Flash graphics creation. That is the subject of many other books. The chapter is not...
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| A great strength of ActionScript is that execution is event driven. Things that happen in the outside world cause things to happen in Flash.
Frame...
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| An answer option must be sensitive to the mouse. Players click on one of the options and actions are performed. It would also be good...
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| We now build the interactive round. In this case, the round has three possible states:
Start:
Present the question and wait for response.
Win:
Response...
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| In the Code layer, label three keyframes Start, Win, and Lose. These frames do not have to be consecutive. It is easier to read the...
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| Now that we have a Question and four possible Answers, we need to formulate a few Responses: Lose and Win.
Lose State
The Lose frame replaces...
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| Lets polish this little round with a scoring mechanism and a button that takes the player from the Win screen to the next round. We...
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| We have created an interesting little quiz round that is clear and responsive and tracks the player's score. But let's be honest—it isn't a very...
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