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Flash and XML: A Developer's Guide



Basics In this chapter, we learn to build simple interface elements and interactive structures. Both the elementary structures we build and the techniques we learn are...

read more: Flash


Flash is an interesting phenomenon. It began with technology intended for pen computing. This technology—which translated strokes into drawings—was commercialized as SmartSketch, a personal computer...



In this chapter, we do not attempt to conscientiously teach Flash graphics creation. That is the subject of many other books. The chapter is not...

read more: Practical Flash


A great strength of ActionScript is that execution is event driven. Things that happen in the outside world cause things to happen in Flash. Frame...



An answer option must be sensitive to the mouse. Players click on one of the options and actions are performed. It would also be good...



We now build the interactive round. In this case, the round has three possible states: Start: Present the question and wait for response. Win: Response...



In the Code layer, label three keyframes Start, Win, and Lose. These frames do not have to be consecutive. It is easier to read the...

read more: Making Keyframes


Now that we have a Question and four possible Answers, we need to formulate a few Responses: Lose and Win. Lose State The Lose frame replaces...



Lets polish this little round with a scoring mechanism and a button that takes the player from the Win screen to the next round. We...



We have created an interesting little quiz round that is clear and responsive and tracks the player's score. But let's be honest—it isn't a very...


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