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You are here: CodeIdol.com > Flash > Flash and XML: A Developer's Guide > HTTP
Flash and XML: A Developer's Guide
| Connection
In this chapter we prepare for XML connectivity by developing skills in general Internet connectivity. We become familiar with the fundamentals of transactions and...
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| HTTP is the main protocol that powers the web. It is ideal for live interaction between user and server. It is a relatively simple interchange...
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| The two types of HTTP information are header and content.
Content
Content is the familiar material exposed by our browsers. It might be HTML material or...
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| Our first experiment with data communication in Flash is quite cautious. We load a file from the server and extract a single datum from it....
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| We create a highscore MovieClip that functions independently. It must fulfill these functional requirements.
When it starts, it begins to load the data.
While loading, it displays...
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| There are alternatives to the technique we chose in the highscore MovieClip. Our technique was not a sophisticated approach: we call the load action and...
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| The highscore object we just built requires a file called highscore.txt. We make a file by that name in the same directory as our swf...
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| Macromedia has established a security restriction that limits loading data into Flash. Whether you are using the primitive HTTP data transfer or the sophisticated XML...
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| We have learned the elements of HTTP. The basic format of request and response between client and server is what makes the web work.
We examined...
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