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Flash and XML: A Developer's Guide
| Data-Driven Interfaces
This chapter completes our brief survey of advanced ActionScripting. We fulfill the goals we developed in the last chapter, focusing on data-driven solutions—design and...
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| So far we have applied labels to buttons, which is nice. The buttons click nicely, too. But nothing happens. By adding functionality to the buttons,...
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| There are still some missing details. Most important, the answers are dynamic but the questions are not. We correct this by making a question object...
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| We are well along toward our goal of separating content and presentation. But all the data is still coded directly into the presentation component.
Let's collect...
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| As data drives the content of this game, we want it also to start driving the game's graphic format. The most rigid feature, at the...
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| This game is sweet. But market research indicates that a trivia game with only one question can expect a very short shelf life.
We'll fix this....
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| We have constructed a solid framework on which to develop the client side of a database-driven Flash application. A trivia quiz gives us a chance...
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