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Flash and XML: A Developer's Guide



Data-Driven Interfaces This chapter completes our brief survey of advanced ActionScripting. We fulfill the goals we developed in the last chapter, focusing on data-driven solutions—design and...



So far we have applied labels to buttons, which is nice. The buttons click nicely, too. But nothing happens. By adding functionality to the buttons,...



There are still some missing details. Most important, the answers are dynamic but the questions are not. We correct this by making a question object...



We are well along toward our goal of separating content and presentation. But all the data is still coded directly into the presentation component. Let's collect...



As data drives the content of this game, we want it also to start driving the game's graphic format. The most rigid feature, at the...



This game is sweet. But market research indicates that a trivia game with only one question can expect a very short shelf life. We'll fix this....



We have constructed a solid framework on which to develop the client side of a database-driven Flash application. A trivia quiz gives us a chance...

read more: Conclusion

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