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You are here: CodeIdol.com > Flash > Flash 8: Projects for Learning Animation and Interactivity
Flash 8: Projects for Learning Animation and Interactivity
| Chapter 1. Getting Started, Right Out of the Box
In this chapterDrawing Your First BoxColoring Fills and StrokesMerging and Stacking ShapesCreating Reusable Graphics
In this chapter, you'll gain your first experience with Flash's
vector...
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| Chapter 2. Creating Quickly: Customizing Your Workspace
In this chapterDesigning Your Own Panel
LayoutCustomizing Movie PropertiesAligning Objects on the StageBehind Every Good Symbol Is a Good EditorAutomate Your Workflow
Think about i...
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| Chapter 3. Your First Animation
In this chapterLayers and the TimelineKeyframes and TweeningPreparing Text for AnimationStaggering AnimationAlpha EffectMotion EffectsYour First ScriptPublishing Your Movie
Flash started as a web animation...
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| Chapter 4. Buttons and Interactivity
In this chapterButtons
as SymbolsScripting Your ButtonComponents and BehaviorsNavigationMore Fun with Buttons
It's time to get interactive! Flash can be a rewarding design and animation tool, but you...
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| Chapter 5. Working with Graphics
In this chapter
Importing
PixelsWorking with PixelsImporting VectorsUsing ScenesWorking with the Library
Flash's drawing tools are primarily vector-based, so they aren't ideal for editing bitmaps. Meani...
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| Chapter 6. Movie Clips and Interactivity
In this chapterDrawing a Cartoon CharacterControlling the Character with ActionScriptMore Movie Clip Control
In Chapter 3, you created a simple animation entirely in the main timeline. But what...
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| Chapter 7. More Animation Techniques
In this chapter
Morphing with
Shape TweensFrame-by-Frame AnimationUsing MasksTimeline Versus ActionScript Animation
Although motion tweening will likely be the most common animation technique you us...
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| Chapter 8. Using Sound
In this chapter
Importing
SoundsControlling External SoundsScripting Your Own Sound Control
Used carefully, sound can dramatically enhance an animation or interactive experience. Music can be used for animation s...
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| Chapter 9. Using Video
In this chapter
Importing VideoControlling External VideosScripting Your Own Video Control
Flash video has come a long way since videos were first delivered via .swf several years ago. In fact, although this is...
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| Chapter 10. Compositing and Bitmap Effects
In this chapterRuntime Bitmap
CachingBitmap Filter EffectsBlend Modes
Flash 8 introduced an entirely new approach to compositing visual assets at runtime that has dramatically increased artisti...
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| Chapter 11. Working with Text
In this chapterText TypesUsing FontsLoading and Styling TextFlash Type
Although Flash is primarily known for its graphics and animation capabilities, text is also a vital part of the Flash environment. Fla...
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| Chapter 12. Loading Assets on the Fly
In this chapterUsing ActionScript to Modularize ContentPreloading
This chapter focuses almost entirely on solving one problem: keeping initial download times to a minimum without compromising too much...
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| Chapter 13. e-Learning with Flash
In this chapterCreating a Quiz: Getting Started with TemplatesSending Results with a FormSaving and Retrieving Local Data
You've learned about basic interactivity and how to create and use button states....
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| Chapter 14. Flash for CD-ROM and Handhelds
In this chapterFlash
on CD-ROMFlash on the Run
In this chapter, you'll explore two slightly less conventional distribution methods for Flash content. First, you'll see how Flash projects can...
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| Chapter 15. Think Outside the Box
In this chapterExporting to VideoThe Drawing APIExtending FlashThe Rest Is Up to You.
Flash is a powerful tool, and some of its features are often overlooked. In this final chapter, you'll try a few proje...
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