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Flash 8: Projects for Learning Animation and Interactivity



4.1. Buttons as Symbols In earlier chapters, you learned about graphic symbols and movie clip symbols. Next, you'll see how to create the third type of symbol, a button. Buttons are similar in many respects to other symbols, but there are two...



4.2. Scripting Your Button Now that you know how to make a button, you have to learn what to do with it. Remember, Flash will take care of the visual feedback, including cursor and state switching, but the button won't otherwise be functional...



4.3. Components and Behaviors Before you're comfortable with ActionScript, another way to jump-start the interactivity in your projects is by using components and behaviors. A component is a pre-created "widget" that typically contains b...



4.4. Navigation The Web wouldn't be what it is today without navigation. The basic ability to link from one page to another is such an essential part of the Internet experience that it's difficult to imagine what the Web would be like without...

read more: Navigation

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