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Flash 8: Projects for Learning Animation and Interactivity



2.1. Designing Your Own Panel Layout One of the first things you'll notice when exploring the Flash interface is that a lot of features require a lot of interface elements to manipulate them. Flash has dozens of panels that provide access to desig...



2.2. Customizing Movie Properties Now that you have a version of the interface that suits your current needs (they may change over time, particularly when you start writing more ActionScript), it's time to talk about customizing your files. The S...



2.3. Aligning Objects on the Stage Laying out your Stage elements well can improve the user experience of most projects and ensure that you're communicating effectively. However, planning and organizing a complex layout can quickly become cum...



2.4. Behind Every Good Symbol Is a Good Editor An important factor in feeling good about your design choices is knowing that you can experiment now and change them later. You've now created several symbols, in a variety of ways, but you may be won...



2.5. Automate Your Workflow Having to manually repeat common tasks, such as drawing a box, can slow you down. To speed up development, Flash can automate many of your efforts. One simple way for users of all skill levels to automate repetitive tas...


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