7.1. Morphing with Shape Tweens
As you've seen in prior chapters, motion tweens are typically used when you want to move or manipulate a symbol over time. You can change many properties of a symbol instance during a motion tween, but by the v...
7.2. Frame-by-Frame Animation
Typically, frame-by-frame animation techniques are reserved for things like precise positioning and character animation. However, you can also use frame-by-frame techniques for quick and simple animations, including t...
7.3. Using Masks
Up to this point, you have been working with assets in their entirety. However, it is often desirable to show only a portion of an asset. In some cases, you can simply edit the asset to show only a segment thereof. But if you...
7.4. Timeline Versus ActionScript Animation
Throughout the remainder of this book, you'll use ActionScript more and more to add interactivity and logic to your Flash content. For now, however, start by creating a simple
animation once with...
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