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Flash 8: Projects for Learning Animation and Interactivity



5.1. Importing Pixels Although importing graphic assets is a basic task, there are a few subtleties when dealing with specific file formats and specific applications. To help you take advantage of the full range of features Flash has to offer, ...

read more: Importing Pixels


5.2. Working with Pixels While major pixel pushing is reserved for other applications, such as Photoshop or Fireworks, Flash still offers a few ways to edit bitmaps to creative effect. 5.2.1. Breaking Apart a Bitmap In one way, brea...



5.3. Importing Vectors As is true with raster graphics, Flash can import vector assets from a variety of external applications, and in a variety of formats. Here, we'll look at how to import Adobe Illustrator, Macromedia FreeHan...



5.4. Using Scenes Scenes provide a way to organize large files or animations into multiple timelines. This makes it easier to view smaller sections at a time, without having to scroll endlessly. For example, you may have a large linear animation t...

read more: Using Scenes

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You are here: CodeIdol.com > Flash > Flash 8: Projects for Learning Animation and Interactivity > Working With Graphics
   
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