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You are here: CodeIdol.com > Flash > Flash 8: Projects for Learning Animation and Interactivity > Working With Graphics
Flash 8: Projects for Learning Animation and Interactivity
| 5.1. Importing Pixels
Although importing graphic assets is a basic task, there are a few subtleties when dealing with specific
file formats and specific applications. To help you take advantage of the full range of features Flash has to offer, ...
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| 5.2. Working with Pixels
While major pixel pushing is reserved for other applications, such as Photoshop or
Fireworks, Flash still offers a few ways to edit
bitmaps to creative effect.
5.2.1. Breaking Apart a Bitmap
In one way, brea...
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| 5.3. Importing Vectors
As is true with raster graphics, Flash can import vector assets
from a variety of external applications, and in a variety of formats. Here, we'll look at how to import Adobe
Illustrator, Macromedia
FreeHan...
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| 5.4. Using Scenes
Scenes provide a way to organize large files or animations into multiple timelines. This makes it easier to view smaller sections at a time, without having to scroll endlessly. For example, you may have a large linear animation t...
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You are here: CodeIdol.com > Flash > Flash 8: Projects for Learning Animation and Interactivity > Working With Graphics
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