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You are here: CodeIdol.com > Flash > Macromedia Flash® ActionScript: Training from the Source > Lesson16.Sound And Video
Macromedia Flash® ActionScript: Training from the Source
| Lesson 16. Sound and Video
Few things enhance the way we experience something more than sound does. Not only does sound provoke an almost instantaneous emotional response, it also provides dimension. When standing in the middle of a crowded room, ...
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| What You Will Learn
In this lesson, you will:
Explore the uses of sound with ActionScriptLearn how to create a Sound instanceDrag an object within a visual boundaryControl the volume of a Sound instanceControl the panning of a Sound instanceAdd s...
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| Approximate Time
This lesson takes approximately one and one half hours to complete.
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| Lesson Files
Media Files:
Lesson16/Assets/bluezone.flv
Lesson16/Assets/cue0.jpg
Lesson16/Assets/cue1.jpg
Lesson16/Assets/cue2.jpg
Lesson16/Assets/cue3.jpg
Lesson16/Assets/cue4.jpg
Lesson16/Assets/cue5.jpg
Lesson16/Assets/cue6.jpg
Starting...
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| Controlling Sound with ActionScript
Although most of us can enjoy listening to music without thinking too much about what we're hearing, the vibrations that make up even the most elementary sounds are actually far from simplea fact made evident by...
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| Creating a Sound Instance
To control sounds dynamically, you must use Sound instances. One of the most important points to realize about Sound instances is that you associate each one with a particular Timeline in your movie at the time you create...
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| Dragging a Movie Clip Instance Within a Boundary
Being able to drag the ball movie clip instance around the screen is critical to our project's interactivity. The ball's position onscreen will determine the volume and panning of the bouncing sound...
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| Controlling Volume
Everything we've done to this point has been in preparation for the next several exercises. Although controlling the volume of a movie clip instance with an attached Sound instance is a straightforward task, we plan to take an e...
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| Controlling Panning
Although the volume of a sound gives a sense of distance, panning helps determine its left/right position. Similar to setting the volume of a Sound instance, setting a Sound instance's panning is straightforward, as the followi...
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| Attaching Sounds and Controlling Sound Playback
In nondynamic projects, sounds are placed directly on and controlled from the Timeline. If you want a sound to play in your movie, you must drag it from the library onto the Timeline and then indicat...
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| Loading and Controlling External Video
With the growing popularity of broadband, the use of video in applications continues to escalate. Fortunately for us, so do Flash's capabilities for loading and playing video. The Flash Player 8 and later sup...
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| What You Have Learned
In this lesson, you have:
Learned why and how you create Sound instances (pages 413416)Controlled an object's movement within a visual boundary (pages 417421)Controlled the volume of a Sound instance based on the vertical po...
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