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You are here: CodeIdol.com > Flash > Macromedia Flash® ActionScript: Training from the Source > Lesson9.Bitmap Features
Macromedia Flash® ActionScript: Training from the Source
| Lesson 9. Bitmap Features
Macromedia Flash 8 introduces many new bitmap features not previously available to Flash Player. You can apply runtime filter effects such as realistic drop shadows and bevels. You can also optimize animations by caching ...
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| What You Will Learn
In this lesson you will:
Learn about bitmap surface cachingApply filter effects to movie clipsApply blends to movie clipsUse the BitmapData class to add bitmap symbol instance programmaticallyCopy bitmap data from movie clipsU...
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| Approximate Time
This lesson takes approximately an hour and a half to complete
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| Lesson Files
Media Files:
Lesson09/Assets/message.txt
Lesson09/Assets/Tree.gif
Starting Files:
Lesson09/Start/snowflake1.fla
Lesson09/Start/spaceship1.fla
Lesson09/Start/message1.fla
Lesson09/Start/coloringPage1.fla
Completed Projects:
Le...
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| Using Bitmap Surface Caching
Flash Player has its humble beginnings in the world of vector animations. And although it has added a lot of new functionality over the years, vector animations remain one of its strengths. Vectors generally require si...
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| Applying Filters
Flash Player 8 has built-in runtime effects called filters that you can apply to movie clips, buttons, and text fields. You can apply any combination of the following filter types:
BevelFilterBlurFilterColorMatrixFilterConvolutio...
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| Applying Blend Modes Programmatically
Blend modes are yet another feature new to Flash Player 8. Blend modes are applied at runtime using native player-level functionality. Blend modes enable you to instruct Flash Player to mathematically combine ...
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| Introducing the Bitmap API
Flash Player 8 has a new class called BitmapData that you can use to work with bitmap data in many ways that were not possible with previous versions of Flash Player. For example, in this lesson you'll build an applicati...
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| What You Have Learned
In this lesson you have:
Used bitmap surface caching to optimize animation of complex vector artwork (pages 199204)Used filters to add effects to a game causing three-dimensional beveling of objects, motion blurs, and collis...
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