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Macromedia Flash® ActionScript: Training from the Source



Lesson 9. Bitmap Features Macromedia Flash 8 introduces many new bitmap features not previously available to Flash Player. You can apply runtime filter effects such as realistic drop shadows and bevels. You can also optimize animations by caching ...



What You Will Learn In this lesson you will: Learn about bitmap surface cachingApply filter effects to movie clipsApply blends to movie clipsUse the BitmapData class to add bitmap symbol instance programmaticallyCopy bitmap data from movie clipsU...



Approximate Time This lesson takes approximately an hour and a half to complete ...

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Lesson Files Media Files: Lesson09/Assets/message.txt Lesson09/Assets/Tree.gif Starting Files: Lesson09/Start/snowflake1.fla Lesson09/Start/spaceship1.fla Lesson09/Start/message1.fla Lesson09/Start/coloringPage1.fla Completed Projects: Le...

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Using Bitmap Surface Caching Flash Player has its humble beginnings in the world of vector animations. And although it has added a lot of new functionality over the years, vector animations remain one of its strengths. Vectors generally require si...



Applying Filters Flash Player 8 has built-in runtime effects called filters that you can apply to movie clips, buttons, and text fields. You can apply any combination of the following filter types: BevelFilterBlurFilterColorMatrixFilterConvolutio...

read more: Applying Filters


Applying Blend Modes Programmatically Blend modes are yet another feature new to Flash Player 8. Blend modes are applied at runtime using native player-level functionality. Blend modes enable you to instruct Flash Player to mathematically combine ...



Introducing the Bitmap API Flash Player 8 has a new class called BitmapData that you can use to work with bitmap data in many ways that were not possible with previous versions of Flash Player. For example, in this lesson you'll build an applicati...



What You Have Learned In this lesson you have: Used bitmap surface caching to optimize animation of complex vector artwork (pages 199204)Used filters to add effects to a game causing three-dimensional beveling of objects, motion blurs, and collis...


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