Welcome to the world of virtual 3D design and animation, as crafted and presented in 3ds max #8212; no less than the world#8217;s largest-selling 3D application. 3ds max (insert the trumpet fanfare here) is used all over...
Chapter 1: Reading the Roadmap In This Chapter Navigating the 3ds max GUI Working with the viewports Configuring your resolution A whole world of wonder opens up to your exploration when you disc...
Chapter 2: Customizing Your Workspace In This Chapter Customizing the default space Moving stuff around on-screen Altering your viewpoints in 3D space Here#8217;s a scenario: You#8217;re in a stra...
Chapter 3: Polygons, Properties, and Transformations In This Chapter Sorting out polygons and Normals Applying transformations Customizing object properties (it#8217;s almost magic!) This chapter...
Chapter 4: Model Movers and Shakers In This Chapter Creating basic Primitives, both Standard and Modified Standard Getting fancy with Extended and Modified Extended Primitives Making a scene This...
Chapter 5: 2D Shapes in Flatland In This Chapter Mastering basic 2D shape creation Creating 2D open and closed shapes Using the Color Swatch and System Colors 2D shapes and 2D meshes This c...
Chapter 7: Working with Modifiers In This Chapter Locating and selecting modifiers in the menu bar Finding Modifiers in the Tab Panel Accessing Modifiers via the Command Panel Using the Select Obj...
Chapter 8: Creating Duplicated Objects In This Chapter Creating multiple object options Using copy cloning Using instanced cloning Creating arrays By now, most people are familiar with the te...
Chapter 9: Making Mirrored Objects In This Chapter Creating mirrored objects Mirroring without cloning Doing mirroring while cloning Adjusting offsets and clones Mirrors are one way the real...
Chapter 10: 3D from 2D In This Chapter Creating visible splines Cloning splines Generating extruded objects Generating lathed objects Chapter 5 details the creation of 2D shapes (splines)....
Chapter 11: Getting Hitched: Grouping Objects In This Chapter Creating Grouped objects Linking objects Generating Attached objects If you are a member of a group (an organization, an ensemble, a t...
Chapter 12: Vital Modifier Magic In This Chapter Locating the Modifiers Using the Modifiers Command Panel Managing the Modifier List Choosing and using Specific Modifiers This chapter covers...
Chapter 13: Modifying Sub-Objects In This Chapter Selecting vertices Selecting polygonal edges Selecting polygons Using the editable Mesh commands Using the editable Polygon modifications...
Chapter 14: Invasion of the NURBS In This Chapter Creating and modifying NURBS curves Transforming polygonal objects to NURBS models Working with NURBS surfaces Using Modifiers on NURBS This...
Chapter 15: Living in the Material World In This Chapter Locating and applying Materials presets Using your own textures Filling the Materials channels You are sitting on a chair in a dimly lit ro...
Chapter 16: Using Composite Textures In This Chapter Locating and applying the mapping types Determining the mapping axis Marrying bitmaps and procedural components It makes sense that the more in...
Chapter 17: Backdrops and Backgrounds In This Chapter Creating color and material backdrops and backgrounds Using bitmap image backgrounds Using a movie file as a background Sometimes the only act...
Chapter 18: Lights In This Chapter Placing and configuring lights in a scene Working with Standard and Photometric lights Creating sunlight effects 3ds max has some great light and shadow features...
Chapter 19: Cameras In This Chapter Creating a camera Using multiple cameras Adjusting a camera#8217;s settings Every viewport in 3ds max represents a window into your 3D world. A Camera object is...
Chapter 20: Making Friends with the Timeline In This Chapter Using the Track Bar controls Creating keyframes Editing keyframes Creating keyframe animations Movement is the primary seduction o...
Chapter 21: Path Animations In This Chapter Creating path animations Creating combined keyframe/path animations Animating lights Animating the camera In keyframe animation, the movement of a...
Chapter 22: Materials That Won#8217;t Stand Still In This Chapter Creating Bump channel animations Creating Diffuse channel animations Creating Opacity channel animations Creating Displacement cha...
Chapter 24: Traveling Through Space Warps In This Chapter Creating Space Warps Forces Creating Geometric Deformable Space Warps Creating Modifier-Based Space Warps Creating Standard Helpers W...
Chapter 25: Rendering Images In This Chapter Rendering with ActiveShade Using RayTracing and Radiosity Rendering backgrounds Using global lighting and exposure controls Generating render effe...
Chapter 26: Rendering Animations In This Chapter Rendering animations in the Render Scene Panel Using Video Post Configuring the RAM Player Making previews Generating animation effects C...
Chapter 27: Ten Tips for Maximizing Your 3ds max Sessions In This Chapter Save frequently Optimize preview renders Use the Spacing tool Work with the Light Lister Use the Schematic view...
Chapter 28: Ten or So Great Plug-ins In This Chapter Great commercial plug-ins and vendors Great freebies and shareware Handshaking with max Open architecture #8212; no, it doesn#8217;t mean build...
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