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You are here: CodeIdol.com > Graphics > 3ds max 5 > Modifying Sub Objects
3ds max 5
| The Mesh Select ModifierThe Mesh Select Modifier has everything you need to select sub-objects on any targeted mesh. The easiest way to activate the Mesh Select Modifier is by clicking its icon in the Tab Panel. You must already have a target...
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| Editable Mesh ModificationsWhy is the Editable Mesh Command Panel so important? Because it contains both sub-object options and a bunch of its own Modifiers to work on the SubSelected geometry.
Place any object on the screen.
I used a...
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| Editable Polygon ModificationsIf you right-click a model in any viewport and choose Convert To>Convert to Editable Poly, another collection of geometry Modifiers appears in the Command Panel. Check out these Modifiers.
The three jewe...
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| Editable Patch Modifiers
A Patch object is made up of triangular polygons. If you right-click a model or object and choose Convert To>Convert To Editable Patch, the object is transformed into a Patch object. Editing a Patch object leads t...
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| Cloning Sub-Object SelectionsIf you engage in a Shift-Move operation on the sub-object selection of an Editable Patch, the cloned copy of the sub-object selection will be a Surface Patch (see Figure 13-9). Patch Surfaces are often created fro...
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| Using Standard Modifiers on Sub-Object Selections
You can use any of the Modifiers detailed in Chapter 12 on sub-object selections, as well as on entire objects. Three factors determine the results you get: the Modifier you select, the geome...
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