Defining Particle Systems
A particle, in 3ds max terms, is simply a point in space; a particle is not, by itself, a 3D object. Although particles respond to their own creation controls — and can take on the appearance of 3D objects ...
Setting max Particle SystemsThe six Particle Systems are Spray, Snow, Blizzard, PArray, PCloud, and Super Spray (see Figure 23-1). You can find them by choosing Create>Geometry> Particle Systems. I detail each one in the following secti...
Mapping Particles
Mapping particles is simple. Just drag and drop any Material you like on the targeted emitter. The single most important Mapping Channel for a Particle System is the Opacity Channel. If you use it with the right Map conten...