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You are here: CodeIdol.com > Graphics > 3ds max 5 > Ten Tips For Maximizing Your 3ds Max Sessions
3ds max 5
| Remember to Save Frequently
Yeah, I know, nag, nag, nag. But if you want to prevent some expensive sessions with a psychiatrist, save your 3ds max work frequently. I recommend saving your scene every ten minutes or so during a work session. ...
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| Render Previews at Lower ResolutionsIf you need a large-resolution rendering for either professional film or print use, don’t apply the resolution you want until after you get your final rendering. Use lower-resolution renders as you pu...
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| Use the Spacing ToolWhat if you have an object and a Splined path, and you want to create copies or instances of the object on that path? It could be a column that needs to be duplicated to form the multiple columns of a temple. Sounds like a...
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| Work with the Light ListerSometimes you may want to tweak the parameters of several lights in a scene. You could select each one in turn and then choose the Modify Command Panel, but that would take some time (and wouldn’t be much fun)....
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| Use the Schematic ViewSometimes a scene can get so complex that selecting one specific object to edit is nearly impossible. Fortunately, that’s when you can use the Schematic View. Right-click the name of any viewport, and then choose V...
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| Create Morphed GeometryAltering an object to resemble another object is called Morphing. The process requires a Source Object and at least one Target Object. Morphing can alter the shape of a character’s expression in an animation, or m...
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| Merge ContentAs you develop new scene content and save it, you may run into a situation where what you need in one scene has already been created in another. When this circumstance arises, you can combine two or more scenes into one, so that ...
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| Use the MaxScript ListenerRepetitive tasks are a drag — boring, time-consuming, and (in this case) unnecessary. To save your time and stimulate your imagination, 3ds max provides the MaxScript feature. MaxScripts are small bits of code ...
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| Use Connected SpringsThough you may only need it rarely, the Connected Springs modeling alternative really underscores the power of 3ds max. Here’s the drill:
Choose Create>Geometry>Dynamics Objects, and click the Spring butt...
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| Trace ImagesWhen you want to model something from a photograph, it’s neat to trace the photograph inside of 3ds max to get a better idea about the shapes and proportions involved. To do that, you first look at the photo to decide which ...
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