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Programming Wireless Devices with the Java 2 Platform



Game applications have proven to be one of the most popular uses for Java 2 Micro Edition, so a dedicated Game API is provided in...

read more: MIDP Game API


The GameCanvas The Canvas class was designed for applications that are event-driven; that is, the user interface is updated in response to a user input,...

read more: API


The Layer class is an abstract class that represents a basic visual entity that can be rendered on the screen. A Layer has defined rectangular...

read more: Layers


A Sprite is a basic visual element whose appearance is provided by one of several frames stored in an Image. The developer can control which...

read more: Sprites


TiledLayer A TiledLayer is a Layer that is composed of a grid of cells that can be filled with a set of tile images. This technique...

read more: 12.4


The manages a series of Layers and simplifies the rendering process by automatically drawing the correct regions of each Layer in the appropriate order. The...

read more: LayerManager


Collision detection is a key feature of the Game API, enabling the developers to quickly and easily determine whether two elements of a game have...



This example illustrates how the APIs discussed in this chapter can be used to form a simple game. The user controls a car that is...



The Game API is an entirely new feature in MIDP 2.0. With the Game API, application developers can simplify the development of game applications by...

read more: New for MIDP 2.0

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