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Agile Software Development: The Cooperative Game, Second Edition
| Chapter 1. A Cooperative Game of Invention and Communication A fruitful way to think about software development is to consider it as a cooperative game of invention and communication. The first section asks the questio...
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| Chapter 2. Individuals That it is people who design software is terribly obvious . . . and ignored. Weinberg's discussion of people written in 1969 was followed by a stunning silence that lasted 15 years. The silence wa...
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| Chapter 3. Communicating, Cooperating Teams This chapter considers the effect of the physical environment, communication modalities used for jumping the inevitable communication gaps, the role of amicability and conflic...
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| Chapter 4. Methodologies The purpose of this chapter is to discuss and boil down the topic of methodologies until the rules of the methodology design game, and how to play that game, are clear. quot;Methodology Concept...
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| Chapter 5. Agile and Self-Adapting The pieces of the puzzle are in place. We have seen Software development as a cooperative game of invention and communicationPeople as funky but good at looking around and taking init...
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| Chapter 6. The Crystal Methodologies This chapter describes how I resolved the dilemmas involved in methodology design: the difficulty of communication, the need for people to be people within the methodology, and the n...
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