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UML



If, like us, you#8217;re a software developer or computer professional of some sort, you probably have to deal with the stereotype that developers can#8217;t express themselves among normal humans about normal things....

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Chapter 1: What#8217;s UML About, Alfie? Overview In This Chapter Understanding the basics of UML Exploring the whys and whens of UML diagrams So you#8217;ve been hearing a lot about UML, and your fr...



Chapter 2: Following Best Practices Overview In This Chapter Getting to know the object-oriented principles behind UML Avoiding vendor hype Interpreting the buzzwords Ever notice how buzzwords...



Chapter 3: Objects and Classes Overview In This Chapter Choosing key objects and classes Nominating good names Attributing the attributes Getting openness with operations Building the boxe...



Chapter 4: Relating Objects That Work Together Overview In This Chapter Showing how objects and classes relate Figuring out how many objects relate to each other Indicating which objects play multi...



Chapter 5: Including the Parts with the Whole Overview In This Chapter Modeling the whole and its parts Differentiating between aggregation and composition Programming considerations for aggregates...



Chapter 6: Reusing Superclasses: Generalization and Inheritance Overview In This Chapter Reusing common attributes and operations Defining generalization and specialization Providing steps to show g...



Chapter 7: Organizing UML Class Diagrams and Packages Overview In This Chapter Avoiding confusing class diagrams Showing the right number of classes on a single diagram Building top-level and second...



Chapter 8: Introducing Use-Case Diagrams Overview In This Chapter Determining who will use your system Showing your system#8217;s uses in terms of use cases Indicating system context Partitioni...



Chapter 9: Defining the Inside of a Use Case Overview In This Chapter Describing the use case#8217;s theme and plot Narrating the use-case story Pouring use-case flows into tables Showing alter...



Chapter 10: Relating Use Cases to Each Other Overview In This Chapter Using «include» relationships to extract common flows among use cases Generalizing and specializing use cases to show common goals...



Chapter 11: Introducing Functional Modeling Overview In This Chapter Realizing your use cases Modeling the details of behaviors Choosing the best functional modeling approach Harnessing the pow...



Chapter 12: Capturing Scenarios with Sequence Diagrams Overview In This Chapter Seeing your object#8217;s lifelines Sending messages to other objects Capturing scenarios in sequence diagrams Co...



Chapter 13: Specifying Workflows with Activity Diagrams Overview In This Chapter Defining activities Documenting business processes Ordering operations Controlling object flow Sometimes, w...



Chapter 14: Capturing How Objects Collaborate Overview In This Chapter Structuring a communication diagram Numbering your messages Conquering concurrency with communication diagrams Capturing t...



Chapter 15: Capturing the Patterns of Behavior Overview In This Chapter Defining patterns and frameworks Developing your own patterns Using UML to document your patterns Your object-oriented so...



Chapter 16: Defining the Object#8217;s Lives with States Overview In This Chapter Building state diagrams Giving objects a memory Working with different kinds of states Showing event transition...



Chapter 17: Interrupting the States by Hosting Events Overview In This Chapter Relating event transitions to class diagrams Structuring many events using generalization Using different types of eve...



Chapter 18: Avoiding States of Confusion Overview In This Chapter Avoiding overly complex state diagrams Handling concurrent states Using a shorthand notation to reduce diagram complexity Worki...



Chapter 19: Deploying the System#8217;s Components Overview In This Chapter Stepping through a system#8217;s design Considering design priorities Breaking your system into subsystems Sorting lo...



Chapter 20: Breaking the System into Packages/Subsystems Overview In This Chapter Defining good packages Developing subsystems from packages Considering dependencies Specifying required subsyst...



Chapter 21: Ten Common Modeling Mistakes Overview In This Chapter Avoiding diagram pitfalls Checking for problems We#8217;ve been teaching modeling for the analysis and design of systems for more th...



Chapter 22: Ten Useful UML Web Sites Overview In This Chapter Finding more information on UML Utilizing the Web as a UML resource We#8217;d like to believe that after you read this book on UML 2, yo...



Chapter 23: Ten Useful UML Modeling Tools Overview In This Chapter Knowing which tool to use just in CASE Choosing a UML modeling tool No matter how good you are at drawing, even if you#8217;re an a...



Chapter 24: Ten Diagrams for Quick Development Overview In This Chapter Choosing when to use a specific UML diagram Recognizing what each diagram is good for during development Understanding what ea...


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