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Programming Python, 3rd Edition



12.1. "Python, Open Source, and Camaros" This chapter concludes our look at building GUIs with Python and its standard Tkinter library, by presenting a collection of realistic GUI programs. In the preceding four chapters, we met all the basics of ...



12.2. PyEdit: A Text Editor Program/Object In the last few decades, I've typed text into a lot of programs. Most were closed systems (I had to live with whatever decisions their designers made), and many ran on only one platform. The PyEdi...



12.3. PyPhoto: An Image Viewer and Resizer In Chapter 10, we wrote a simple thumbnail image viewer that scrolled its thumbnails in a canvas. That program in turn built on techniques and code we developed at the end of Chapter 9 to handle...



12.4. PyView: An Image and Notes Slideshow A picture may be worth a thousand words, but it takes considerably fewer to display one with Python. The next program, PyView, implements a simple photo slideshow program in portable Py...



12.5. PyDraw: Painting and Moving Graphics Chapter 10 introduced simple Tkinter animation techniques (see the tour's canvasDraw variants). The PyDraw program listed here builds upon those ideas to implement a more feature-rich paint...



12.6. PyClock: An Analog/Digital Clock Widget One of the first things I always look for when exploring a new computer interface is a clock. Because I spend so much time glued to computers, it's essentially impossible for me to keep track...



12.7. PyToe: A Tic-Tac-Toe Game Widget Finally, a bit of fun to close out this chapter; our last example, PyToe, implements an artificially intelligent tic-tac-toe (sometimes called "naughts and crosses") game-playing program in Python. ...



12.8. Where to Go from Here This concludes the GUI section of this book, but this is not an end to the book's GUI coverage. If you want to learn more about GUIs, be sure to see the Tkinter examples that appear later in this book and are described ...


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