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Programming Python, 3rd Edition



11.1. "Building a Better Mouse Trap" This chapter continues our look at building GUIs with Python and the Tkinter library by presenting a collection of more advanced GUI programming patterns and techniques. In the last three chapters, we explored ...



11.2. GuiMixin: Common Tool Mixin Classes If you read the last three chapters, you probably noticed that the code used to construct nontrivial GUIs can become long if we make each widget by hand. Not only do we have to link up all the widgets...



11.3. GuiMaker: Automating Menus and Toolbars The last section's mixin class makes common tasks simpler, but it still doesn't address the complexity of linking up widgets such as menus and toolbars. Of course, if we had acces...



11.4. ShellGui: GUIs for Command-Line Tools To better show how things like the GuiMixin class can be of practical use, we need a more realistic application. Here's one: in Chapter 6, we saw simple scripts for packing and unpacking t...



11.5. GuiStreams: Redirecting Streams to Widgets The script in Example 11-9 arranges to map input and output sources to pop-up windows in a GUI application, much as we did with strings in the stream redirectio...



11.6. Reloading Callback Handlers Dynamically Our next GUI-programming technique is all about changing a GUI while it is runningthe ultimate in customization. The Python reload function lets you dynamically change and reload a ...



11.7. Wrapping Up Top-Level Window Interfaces Top-level window interfaces were introduced in Chapter 9. This section picks up where that introduction left off and wraps up those interfaces in classes that automate some of the work of...



11.8. GUIs, Threads, and Queues In Chapter 5, we learned about threads and the queue mechanism that threads typically use to communicate with each other. We also described the application of those ideas to GUIs in the abstract. Now t...



11.9. More Ways to Add GUIs to Non-GUI Code Sometimes, GUIs pop up quite unexpectedly. Perhaps you haven't learned GUI programming yet; or perhaps you're just pining for non-event-driven days past. But for whatever reason, you may have writte...


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